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Beneficial Changes

AuthorMessage
Survivor
Sep 25, 2018
1
I had a few ideas for the game that would require very little work, and would benefit the players, and . These changes would involve the pet games, and/or mini games. I have played this game so much I know exactly where to hit on Grumpy Gobblers to finish the level in l1 to 3 turns. So my idea is this:

I am using Grumpy Gobblers as an example. Whenever you start the game it puts you into randomly generated map based on the maps for each specific button. So whenever you complete the random map it takes you to the feed pet screen. Well, after the screen that appears after you feed your pet appears the "Feed Pet" button disappears. Well I thought it would be a good idea to:

1st - Add a crown gauge, and pet energy gauge in the top right hand corner.
2nd - Add a button in the place of the "Feed Pet" button(after you already fed your pet).
3rd- Change the button to give the option to feed pet again for like 10 crowns.
4th- The "Play again" button is damaged and usually sends you outside of the game, and prevents you from seeing any of the quest helper buttons. (you cannot see npc option to click "X" or "Click with the mouse"). So I think what the button should do is actually go back to the previous level you just played, or in this case the exact castle you just destroyed. This way they don't have to go through multiple loading screens just to play the game again, and play the exact same level they just completed over and over again.
5th- The finish button should remain unchanged. This way they can restart game if they wanted to and try for the level they wish to repeat.
6th- There should be a button that appears if the player doesn't have enough energy, or crowns to buy more. The whole right side of the screen is a blank canvas to make those changes.

There are probably a little more things that should be tweaked, but this will help players level their pets more and much faster. It will convince them to spend more crowns to buy the pets they want to tweak, Buy pet snacks, energy refills, and have players buy packs to try and get the right pet they want. Pets talents are random, so players spend a lot of time rebuilding their pets to fit their characters needs. This will not unbalance the game at all, and will give players the opportunity to level their pet and play the specific map that they want. It will benefit KingsIsle finances exponentially.