Re: Which of the 3 is easiest to solo the game with?
In my opinion, death is the best because once you get your traps and blades and all that good stuff set up, you can deal massive damage while healing yourself. Balance is also a great secondary school for death(but with death there is kinda no need to have a secondary school.)
Re: Which of the 3 is easiest to solo the game with?
Definitely Death. It can heal itself using drain spells and it has a variety of extremely useful spells such as Bad Juju and Feint. Not only that but it has its own heal spell (Sacrifice) and that one spell that gives you a balanceblade.
Balance can be hard to solo in early worlds because balance enemies have resist and there is no balance trap. Its blades are also underpowered considering other blades can reach up to 50% or 40% where balance can only reach up to 35%.
I've never really worked with a myth so I don't know what the school is much like.
Re: Which of the 3 is easiest to solo the game with?
Backintime6097 on Nov 23, 2016 wrote:
Definitely Death. It can heal itself using drain spells and it has a variety of extremely useful spells such as Bad Juju and Feint. Not only that but it has its own heal spell (Sacrifice) and that one spell that gives you a balanceblade.
Balance can be hard to solo in early worlds because balance enemies have resist and there is no balance trap. Its blades are also underpowered considering other blades can reach up to 50% or 40% where balance can only reach up to 35%.
I've never really worked with a myth so I don't know what the school is much like.
As far as Balance goes:
Spectral Blast comes along fairly early (level 26), and works well against Balance bosses.
Elemental Blade costs a pip, but stacks with Balance Blade, and can usually be used with a couple of Spectral Blasts in a row. The same is true for Elemental Trap, but this spell is normally not a good strategic choice.
Hex, Balance's universal trap, works fine for every school, and compares very favorably to other traps.
Bladestorm costs a pip, and stacks with Balance Blade. Combining both blades together takes a couple of actions and a pip, but gives you a +50% to damage (1.25 x 1.2 = 1.5).
Global spell (Power Play) grants a substantial increase to power pips chance to all combatants for the hefty cost of 4 pips (2 power pips). This spell is worse than useless in most situations - you use your pips and an action to give enemies extra pips.
Balance really doesn't exactly have a problem with damage. The issues are with action and pip economy. The rounds and pips it takes to throw those extra blades and traps require added shielding / healing. Balance has shields and weakness to survive until the wizard can land a decisive hit, but the fights tend to be longer - and the decks are more prone to clogging due to complexity.
The strategy I used to solo most of the way to max level as a Balance wizard involves the following:
Get power pip chance to 100%. Get +damage and +resist as high as you can get them.
Never use Power Play.
Take full advantage of Sandstorm with the biggest +damage enchant you can learn.
Once auras become available, learn the +damage aura.
Cast a damage aura and spam enchanted Sandstorm spells. Three rounds of this tactic will kill most non-boss enemies through Zafaria.
Use Judgment with 2-3 stacked feints to kill bosses.
Use Spectral Blast with full blades and 2-3 stacked feints to kill Balance bosses.
Re: Which of the 3 is easiest to solo the game with?
Death. You get a good amount of health. You never really need to heal because most of the spells give you health back. Good base accuracy, you get your blade & trap fairly early in the game. Balance is also a great school to choose. But I prefer death over balance. Myth is also a fine school to solo the game with. But overall death is the way to go. Please note that the ENTIRE game cannot be soloed. There are many hard dungeons which require the help of another player or players.
Re: Which of the 3 is easiest to solo the game with?
I have a level 71 death wizard and It's probably the easiest out of the 3 you said, unfortunately it's very slow in the beggining because you don't get a multi attack spell until scarecrow.
Re: Which of the 3 is easiest to solo the game with?
Death hands down. Balance gets puny blades and low damage spells, so it can take quite a bit of boosting to kill things. Myth has no natural heal and again takes a lot of boosts to kill anything.
Death having spells that can both hit and heal at the same time is a big advantage when soloing.
Re: Which of the 3 is easiest to solo the game with?
Well I think death would be easiest because they have high blades and feint and they dish out a lot of damage at the same time healing themselves. The only problem with death is life mobs LOVE to death shield. Balance would be the best one to co-op with because of all the blades and stuff. Myth just sucks I made a myth and I hated it.
Re: Which of the 3 is easiest to solo the game with?
In the lower levels I thought Myth was easier because of its Minion. It has a pretty good minion. It also gets the vomiting frog attack all enemies spell.
Re: Which of the 3 is easiest to solo the game with?
holyyy on Nov 15, 2016 wrote:
I have chosen down to: Myth Balance Death
Which class would be easier to solo the game with, and why would be great too.
From your list I would have to say death.
1. Balanced with health 2. The attacks are pretty decent although you will have to blade a lot 3. The blade 4. The aoe attack comes kind of late though but there are tc you can use 5. Before the aoe attack when you kill each foe separately you gain back health so you won't die killing the second
This is why the other schools are harder to solo: Balance: 1. Balance mobs 2. Balance blades are kind of weak 3. Aoe attack comes later but you can still use tc Myth: 1. Second lowest health and I don't think it balances out enough with myth's attack power 2. Only aoe spells without shadow pips do less than 400 if you don't count enchants 3. Some attack spells are kind of weak 4. The minions aren't as good as they seem, it's best to not use them. They just use up traps or fizzle and sometimes they'll do nothing helpful and just be a waste of your pips to summon.
Re: Which of the 3 is easiest to solo the game with?
Death by far, thanks to the ability to hit and heal at the same time. I've been soloing on a fire wizard and I've been doing fairly well. My balance wizard can solo, but the fights tend to be long, especially when fighting another balance. I haven't played myth, despite really really wanting to, since its the school I left out.
I think you can safely solo most of the game up to Mirror Lake in Zafaria on any school, with getting help in some of the rougher dungeons and bosses, which will depend on your school. The worst part I've found is from the end of Dragonspyre to about partway through Celestia/Wintertusk (unless you farm Waterworks before proceeding).