I've been trying to make my decks faster by shrinking them but I can't seem to get a setup that flows right. I always either end up with a hand full of heals or enchants for my boss deck or my blades won't show up in my mob deck. any good ideas would be appreciated.
Here's some info on how I play. I'm a level 126 fire still in Mirage but almost finished with it. I'm currently still wearing Malistaire's Ire gear mostly and have almost every fire spell except the Loremaster spells (which never seem to drop for me) and Combustion (which I never can find) and I just received Scorching Scimitars. I prefer to one shot mobs and two shot bosses if possible. I don't do PVP so PVE ideas only please. if you need more info just ask and I'll be happy to tell you more about how I play. Any tips would be helpful. Thanks.
Firstly, figure out your damage with each spell, dragon, meteor and bull are your main questing spells. By that I mean go to some easy minion and learn how much damage you do with 1 blade with each spell. From that it gives you a sense of how many blades you need based on the hp of the mob.
For bosses you need the same knowledge, with full mali gear 3 blades and 2 feints will kill almost any 20k hp boss with a bull (this will vary based on your gear and critical, in general though if you have roughly 100 damage this should be enough)
Now on the deck side of things: Personally for mobs I would use 1 Bull, 1 Fire dragon, 2 Meteor, 3 Epic as hits. This gives you 1 shadow hit (100% will kill the boss with a blade) a fire dragon in case you do not get the shadow pip or if shields are a problem and 2 Meteors which act as a secondary hit to secure if they somehow live and a second one just in case (so you do not get stuck in a battle with no hits left)
For buffs I would use: 1 pet blade(if you have) and 1 amulet blade(if using) OR 2 normal blades and 1 sharpen blade if you do not have the item card blades AND 1 Furnace Amulet blades are better than regular always use it if you have it Furnace is for when you plan to hit with 2 hits EG fire drag into meteor. it gives 25% to each hit so is basically a 50% blade (more if you are hitting around a shield) and when facing pesky myth or storms that remove blades
For TC i take 2 fire blades, 1 pierce(pesky shields) and 1 cleanse charm(pesky weakness mainly Efreets) The blades are in the unlikely event you do not draw a blade or furnace you WILL have at least 2 enchants and 3 hits so you can enchant your hits, draw a fire blade(50% chance to get it) and play that, then(based on the number of cards and hits) you will 100% draw another buff if you need it
FULL Mob deck: 1 Bull, 1 Fire dragon, 2 Meteor, 3 Epics, 2 different blades (avoid sharpen if you can), 1 furnace TC: 2 fireblades, 1 pierce, 1 cleanse
Now for the Boss deck, keep the base set up of the Mob deck
For hits take: 1 Bull, 1 Scimitar, 1 Fire drag, 2 meteor and 4 Epic Enchants Aim to hit with Bull to deal decent damage and kill the mob but often the mob needs to die fast so don't be afraid to dragon if you know you can kill it Scimitar is just nice 4 pips let you hit sooner and lets you follow up with a meteor if its doesn't kill Keep in mind not to enchant both meteors (unless you plan to use them) if you draw them and don't be afraid to discard one if its in the way EG: blade and hit with bull, kills mob and does 30-40% boss hp, now blade twice, feint once, furnace and then scimitar, if it doesn't kill follow up with meteor and again if still doesn't die (furnace will be there for all 3 hits so it is basically a 75% blade)
For buffs: 1 item card blade, 1 pet blade, 2 normal blades, 1 sharpen blade,1 furnace, 2 feint and 1 potent trap This set up gives you enough blades to buff multiple hits, learning how much damage each blade gives can allow you to use weaker blades to kill the mob, always try to if possible (5% or 10% make a difference) Some bosses hit pretty hard so don't be afraid to put in a few shields or stun blocks if they are becoming a pain
for TC: 2 blades, 1 pierce, 1 cleanse, 1 cleanse OR pierce(if boss/mob is fire or death take cleanse, if the boss is ice, or just likes shields take pierce (or shatter if they have a cheat)) and one feint
Blades are for if you get unlucky, feint is just if needed never hurt to have
Full Boss deck: 1 Bull, 1 Scimitar, 1 Fire drag, 2 Meteor, 4 Epic, petblade, item card blade, 2 normal blades, 1 sharpen, 1 Furnace, 2 Feint, 1 Potent trap TC: 2 blades, 1 pierce, 1 cleanse, 1 cleanse OR pierce based on enemy(or shatter) and 1 feint
The trick with boss decks is not being afraid to discard if something is a pain like a loose potent trap or sharpen blade. Know what you need.
Any way i hope this helps, lot of text but understanding is the key