Dungeons where people farm loot and/or have a secret boss (Graveyard, Waterworks, Mount Olympus, Atlantea, Tartarus, Sunken city, Upper Halls etc) need to have their method for teaming up changed. The Graveyard for example, should have options to team up for the full dungeon, for Yevgeny and Shane, for Yevgeny, and for Aphrodite II. A second example is the Waterworks, where there should be an option for the full dungeon and for the first half of the dungeon (aka stop after defeating Luska Charmbeak). Another example would be Mount Olympus, where there should be an option to team up for the full dungeon and for Gladiator Dimachaerus. You guys get the idea, just do this to all the dungeons where people farm loot and/or have a secret boss.
This improvement will be very beneficial to the game, make team up better and make team up SO much easier for all players who are farming these dungeons/bosses. Plus, it will reduce the amount of frustration people will feel when someone leaves the dungeon midway through because the party has finished defeating the boss that they needed to farm for *cough cough* Graveyard *cough cough* Waterworks *cough cough*. Additionally, this idea will allow high level wizards to use team up again for Mount Olympus because we could barely use team up without having the rest of the party being ~ lvl 30 and wanting to do the full dungeon. The idea will also allow ~lvl 30s to team up for a full run through Mount Olympus without having the chance of a high lvl wizard leaving them to go defeat Gladiator.
Please implement this into the game KI! Many people will thank you for doing this!
My only response to this is YES YES YES YES and YES. Absolutely agree we desperately need a retooling of those dungeon sigils. KI-please take this idea under advisement!
Yes!! So miuch Yes! I hate getting into an instance only to find out no one else wants to do the whole thing.. or they dont tell you, do the boss they want and then just leave the group..
Had a heck of a time with my life girl and trying to get her first shadow spell because of this...
There's some amount of promise to the thoughts displayed here.
But, as you said, many are tired of having persons leave or go at different aspects of dungeons just for farming purposes and not actually wanting to complete the dungeon.
I also think that the drop rates for gear from these bosses should be increased too as well.
How about adding wizard's level indcator so others can see how strong you are durning team-up mode. It's no fun to have help from those who are 30+ levels higher than you when they do all the killing before you have chance to get one decent attack spell off. KI please take this in to consideration.
How about adding wizard's level indcator so others can see how strong you are durning team-up mode. It's no fun to have help from those who are 30+ levels higher than you when they do all the killing before you have chance to get one decent attack spell off. KI please take this in to consideration.
Litlerally! specially when someone critcials 9 or 10/10 making me feel like a newbie.
How about adding wizard's level indcator so others can see how strong you are durning team-up mode. It's no fun to have help from those who are 30+ levels higher than you when they do all the killing before you have chance to get one decent attack spell off. KI please take this in to consideration.
That's a good idea too. It would be nice to see the lvl of the wizards in your team up, while you wait to be teleported in.