I've come back to the game after awhile and looking at Wizard City's updated graphics, I have to wonder if we'll also be getting classic spell revamps? The spells from the past days of Wizard101 (I'd say up to the level 58 spells) are very far behind graphically and with Wiz city including updated models of some, I hope spell graphic updates are on their way too. After all, it'd be odd to have an updated Skeletal Pirate model in Unicorn Way but the spell's model is the same grainy, pixelated model we've had.
I'd like to hear others' opinions on if/when the revamp should happen and what the spells could be changed to to be more dynamic. I'll start, and with the Death school as it's my current wiz.
Dark Sprite - using updated Dark Fairy (or Fairy Queen) model, change the dark blue particles to something maybe more shadowy?
Ghoul - PLEASE get rid of the "lightning" sound effect (we aren't Storm!), change shovel's blue light to be more ghostly as if we are pulling an actual small spirit from the enemy, then having that ghost redirected to us as health
Banshee - using updated model, maybe make her scream have ghostly sound waves to emphasize the loudness
Vampire - slow down the wing speed (looks a little hectic) and make his particles flash red when he bites, then he spits the red essence out for health
Skeletal Pirate - 3D bubbles instead of 2D card textures and updated models
Wraith - new model and maybe make his effect blur the enemy a little while he attacks (similar to a Dementor in HP) with a small light being what he takes from them, the light gets bigger and more spectral-like as it's turned into health
I've come back to the game after awhile and looking at Wizard City's updated graphics, I have to wonder if we'll also be getting classic spell revamps? The spells from the past days of Wizard101 (I'd say up to the level 58 spells) are very far behind graphically and with Wiz city including updated models of some, I hope spell graphic updates are on their way too. After all, it'd be odd to have an updated Skeletal Pirate model in Unicorn Way but the spell's model is the same grainy, pixelated model we've had.
I'd like to hear others' opinions on if/when the revamp should happen and what the spells could be changed to to be more dynamic. I'll start, and with the Death school as it's my current wiz.
Dark Sprite - using updated Dark Fairy (or Fairy Queen) model, change the dark blue particles to something maybe more shadowy?
Ghoul - PLEASE get rid of the "lightning" sound effect (we aren't Storm!), change shovel's blue light to be more ghostly as if we are pulling an actual small spirit from the enemy, then having that ghost redirected to us as health
Banshee - using updated model, maybe make her scream have ghostly sound waves to emphasize the loudness
Vampire - slow down the wing speed (looks a little hectic) and make his particles flash red when he bites, then he spits the red essence out for health
Skeletal Pirate - 3D bubbles instead of 2D card textures and updated models
Wraith - new model and maybe make his effect blur the enemy a little while he attacks (similar to a Dementor in HP) with a small light being what he takes from them, the light gets bigger and more spectral-like as it's turned into health
May I add a few more?
Rebirth- New Bartleby? With or without his eye????
Sereph- Lady Oriel in her new version
Cyclops- Obviously this one will have to be updated, especially if we plan to leave them small as in test realm.
Minotaur- New Version (coming)
Evil Snowman- Have the opening look just like Angry Snowpig
Colossus- New Version
And personally, I would love if the sound of the leprechaun could change.. because that sound is SO overheard.
This is probably a hard thing, and also wouldn't they have to change the castle magic spells?