Ok, I know my last post wasnt... the clearest thing in the world, but this is just something I would personally like to see, it would be nice, but not a necesity.
Let's take the spell frostbite as an example for this. What if we had 2 variants of damage enchants, over for increasing only the initial damage, and one for only the overtime damage.I could see this being used on cards like fire dragon, or rain of fire, and further increase the need for people to carry utility, such as shift or triage, or pack an absorb. There are bound to be flaws in my statements, but I believe you get the idea. I don't like enchanting reindeer knight for only the initial hit and having half the enchants damage go to the overtime and have to wait an extra 2 turn to kill. Thank you for reading. Keep cool!