Hello everyone. So I just made a new balance wizard and I really like him. I've got a few training points but am unsure how to best utilize them.. I've heard ice to tower shield, Life to satyr, and Death to feint.. Are any of these schools beneficial in the long run though? I know balance already does a bit of everything so I wanted to get some more experienced/professional advice on the matter. :)
Thanks you for your attention and support to the matter! Best wishes to all -Andrew Ashwhisper Lvl 5 (currently)
That is a good start, I would also advise visiting the witch on Colossus to get your Reshuffle card.
In the 2nd Arc, during the Celestia-Zafaria-Azteca-Avalon-Khrysalis romp; there will be sun, moon and star enhancement cards that also require training points.
Also during the Polaris-Arcanum-Mirage-Empyrea arc, there is a sun/moon/star trainer in Arcanum that sells the best enhancement of Giant (called Epic) that deals some great damage.
In Celestia, Giant, Amplify and a defense card are highly recommended.
In Azteca, you will have the option of getting two balance-style versions of amplify (must be level 84 and do a specific quest). One will enhance damage against Ice-Fire-Storm enemies, and the other against Life-Myth-Death enemies.
If you're mainly going to be questing and playing the general game (PVE), go with Death for feint.
In the early stages, because of your universal blades and Hex, you can actually use this second school more effectively than any other school could. At later stages, Balance can struggle to do enough damage and having Feint really helps out a lot.
Balance gets triple shields very early in the game, one set for Spirit schools and one for the Elemental schools. Because of that, I would argue that training Ice for Tower shields is not that important for PVE. If you're going to do Player vs Player (PVP), you will need to go this route but otherwise, it's better to save your training points.
Life up to Satyr is also optional, since Balance has their own in-house heals that they can use to support other players. However, I do recommend training up to Sprite when you have the chance, because there is a transmute Sprite into Midnight Sprite that can be learned in Celestia. It turns a Life healing sprite into a Death damage sprite that leaves a Curse trap on after it hits. This is really useful!
Balance doesn't need much. Life is kind of a waste, since we get native healing spells. Tower is great for PvP, otherwise don't bother, it isn't needed questing. Feint is a good strong universal buff, so I did death for that.
Some players train other school attacks for use against balance enemies, but those get hard to use efficiently at higher ranks, so I don't recommend that. Save training points for Sun damage buffs and auras. Those are key at higher levels. Really you don't want a "secondary school" but want to get utility spells that help make your own school more effective.
Secondary school is unnecessary. Learn tower shield and feint. I would skip satyr, but others will say differently. Save your training points for the astral schools later on in the game.
If you're mainly going to be questing and playing the general game (PVE), go with Death for feint.
In the early stages, because of your universal blades and Hex, you can actually use this second school more effectively than any other school could. At later stages, Balance can struggle to do enough damage and having Feint really helps out a lot.
Balance gets triple shields very early in the game, one set for Spirit schools and one for the Elemental schools. Because of that, I would argue that training Ice for Tower shields is not that important for PVE. If you're going to do Player vs Player (PVP), you will need to go this route but otherwise, it's better to save your training points.
Life up to Satyr is also optional, since Balance has their own in-house heals that they can use to support other players. However, I do recommend training up to Sprite when you have the chance, because there is a transmute Sprite into Midnight Sprite that can be learned in Celestia. It turns a Life healing sprite into a Death damage sprite that leaves a Curse trap on after it hits. This is really useful!