the muiti stun sheilds dont work good for 4v4. a team that uses chain stunning could easily over come the stun blocks. this could happen 3 wiz in 4v4 stuns one attacks lets say the last is storm. this team could stun almost every other turn not so good for pvp
the muiti stun sheilds dont work good for 4v4. a team that uses chain stunning could easily over come the stun blocks. this could happen 3 wiz in 4v4 stuns one attacks lets say the last is storm. this team could stun almost every other turn not so good for pvp
every other turn isn't so bad, you can always put up a resistance bubble on the inbetween turns... what is a problem is every turn and that problem seems fixed to me
I thought chain stunning was solved Already. KI came up with THREE solutions to this problem:
1: Conviction: a +90% stun resistgiver for 4 rounds as well as 90 crit clock. your opponents will have a tough time blinding your wizard with this.
2: new PvP additions: the new athames, rings and one amulet consist of decent Health, Mana, power pip chance, and more importantly, Stun resist. tag the stun resist from the gear with conviction and you possibly CANNOT get stunned.
3: earthquake doesnt remove stun shields: Before this solution came, people could stun, use earthquake to clear the shields, and stun again. now that earthquake leaves the stun shields alone, the other players are forced to waste their stuns just to clear the shields.
Don't think any of these help? then leave 4v4 alone and try 3v3 for a change. you might actually get a chance, and the opponents wasting turns trying to stun isn't gonna help them effectively.